Notating Computer Keyboard Input
Example script (scamp): examples/Notation & engraving/From live input/keyboard_input_with_notation.py
Download: keyboard_input_with_notation.py
(WARNING: consumes key events and makes the keyboard otherwise unresponsive. To avoid this, you can remove the suppress=True flag under register_keyboard_listener) Same as Computer Keyboard Input, except that a metronome is playing back while the user plays notes with the keyboard, and the result is rendered as music notation.
Topics: Notation & engraving › From live input, Interactivity & visualization › Keyboard input
from scamp import *
s = Session()
piano = s.new_part("piano")
perc = s.new_part("power")
s.start_transcribing(piano)
# dictionary mapping keys that are down to the NoteHandles used to manipulate them.
notes_started = {}
def key_down(name, number):
if number == 27:
s.kill()
return
if 20 < number < 110 and number not in notes_started:
notes_started[number] = piano.start_note(number, 0.5)
def key_up(name, number):
if 20 < number < 110 and number in notes_started:
notes_started[number].end()
del notes_started[number]
def metro():
while True:
perc.play_note(60, 1, 1)
fork(metro)
# note: suppress=True causes keyboard events to be consumed by this script, effectively disabling the keyboard
s.register_keyboard_listener(on_press=key_down, on_release=key_up, suppress=True)
with s:
# the context manager captures clock (session) kill gracefully, but we also need to
# catch a KeyboardInterrupt if we want to build the score on ctrl-C
try:
wait_forever()
except KeyboardInterrupt:
pass
s.stop_transcribing().to_score().show()